I've created, with help, transformation routines to deal with transformation matrices. Rotational transformation matrices to be more precise. The exact same ones returned by active-x. Everything works great, and I'm learning alot about transformations. But I would like to create my own transformation matrix, bypassing autocad's active-x server altogether. given a plane, I need to determine the x y and z angles of that plane to create the transformation matrix.
I was hoping that someone had some code I could look at to try to understand how to get the angles. I've got three points, an origin, xvector and yvector.
Thanks,
Devin