What % of you start with surfacing first

Discussion in 'SolidWorks' started by Arthur Y-S, Sep 5, 2003.

  1. Arthur Y-S

    Arthur Y-S Guest

    Trying to get a feel for this around the different industries about the
    surfacing aspect of the program. Some I know dont even touch it, others are
    all about it. The ones that are using it create some good organic surfaces
    and then start to knit them and create solidbodies from them.

    One of the major reason for asking is that there are some ID ppl that still
    go back to Rhino and Alias, and someone asked me how useful I though the
    surfacing tools were in SW.

    chime on in...........
     
    Arthur Y-S, Sep 5, 2003
    #1
  2. We rarely touch it. Although I think they are very nice features that allow
    you to do many things that you couldn't with out them.
     
    Corey Scheich, Sep 5, 2003
    #2
  3. Never have used it here, but have often wondered if we were missing some
    opportunities.

    WT
     
    Wayne Tiffany, Sep 5, 2003
    #3
  4. I nearly always use surfacing these days since all the shapes we do come
    from sketches and are inherently 'organic'. I find the surfacing tools
    pertty good these days, but you need to spend the time and learn them, plus
    there is always more than one way to do things, and it often takes several
    of those before you're happy! But you do maintain your familiar working
    environment, and the parametric functionality.

    A few features that are making it better at the moment are 'surface fill'-
    which can be great, 'fit spline' - which will be great in 2004 when it
    maintains relationships, and the new guide-curve tangencies and previews in
    the surface loft commands.

    just my few pence worth.....

    Lee
     
    Lee Bazalgette, Sep 5, 2003
    #4
  5. Arthur Y-S

    Ray Reynolds Guest

    I've never used it in a work environment. I use sheet metal functionality
    about 80% of the time, everything else is rather simple solid modeling.
     
    Ray Reynolds, Sep 5, 2003
    #5
  6. Surface Surface Surface. there is no other way for me.
     
    Sean Phillips, Sep 5, 2003
    #6
  7. Depends on the part. The cool outside shapes get started as surfaces. The
    clunky mechanical stuff on the inside gets built as solids. I probably build
    ten times as many parts from solids, but I bet that I spend well over half
    of my time, probably more than two-thirds, on the parts built from surfaces.

    Jerry Steiger
    Tripod Data Systems
     
    Jerry Steiger, Sep 5, 2003
    #7
  8. Arthur Y-S

    Adam Reif Guest

    For work-related modeling - I hardly ever use surfaces. In fact I can only
    think of two or three parts I've needed surfaces on. But I do "play" with
    surfaces - just so I know what is out there.

    Adam.
     
    Adam Reif, Sep 5, 2003
    #8
  9. Chime . . .

    Boring prismatic part here . . . surfacing not used even once in five
    years (ok maybe once or twice).

    I generally resort to surfaces only when extremely bored . . .

    BUT recently I found a GREAT use of surfaces in assemblies. I use the
    offset surface to create a visual boundary around a part feature - to
    see when other things in the assembly are geting too close - this is
    absolutely great for me - I love surfaces for that reason alone.

    Industrial designers ? . . . you mean those artsy-farsty types that
    design all that unmanufacturable and expensive organic stuff . . .
    those people . . . they like the surfaces . . . My brother in an
    industral designer . . . and my wife too . . . help I'm surrounded . .
    ..

    At least I can still be king of something, so whenever we talk I bring
    up things like galvanic compatibility and simply smile at them as they
    page thru that damn pantone color guide trying to determine if hippie
    brown #4 is more cosmic than cyber blue #14 . . .

    Surfaces - useful to many people more creative than I . . . ahhh its
    great to know too much about fasteners . . .

    SMA
     
    Sean-Michael Adams, Sep 5, 2003
    #9
  10. Arthur Y-S

    matt Guest



    I use surfaces for probably 30% of my parts. I think I use them as
    frequently on prismatic parts as on complex shapes.

    I use surfaces for "memory surfaces" (keeping a face intact when needed for
    an operation later when the face has been consumed).

    I use them with the Split tool when a sketch won't do it.

    The "Fill" tool in sw04 has a switch which allows you to merge it with the
    solid immediately, so it is in some respects no longer a strictly surface-
    based tool. very cool.

    You can extend and shorten imported parts with extruded shapes by using a
    planar surface and the "replace face" function.

    I use surfaces for molds whether the part is complex or simple.

    For complex parts, I use surfaces when shapes have to be made face by face
    instead of all at once, like with solids.

    Sometimes I make a feature that has most of what I want, but one little
    ugly spot. I cut out the uglies and use surfaces to patch it.

    Sometimes its useful to use surfaces to create intersection curves. A
    complex sweep and a revolve can give you a curve that you can't get using a
    projected curve.

    I use the edges of mirrored surfaces to work around the fact that you can't
    mirror curves.

    I rarely build parts from the ground up using only surfaces, but it happens
    sometimes. In the end, surfaces are either workarounds for stuff you can't
    do with solids, or reference geometry used to create solids.

    ....ok, ONE time, I did make a surface to try to machine from, but it was a
    workaround for a sub-functional CAM program.

    The reason to use applications like Rhino or Alias is to make shapes that
    are difficult or "impossible" to make in parametric, feature based apps
    like SW. Surfacing tools in SW are useful, but useful in a different way
    from the surfacing tools in Rhino and Alias.



    matt.
     
    matt, Sep 6, 2003
    #10
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