Variable Section Protrusion

Discussion in 'Pro/Engineer & Creo Elements/Pro' started by matteo.volpi, Nov 5, 2007.

  1. matteo.volpi

    matteo.volpi Guest

    Hi
    I use ProE Wildfire 2.0 (I suppose.. :) )
    I have to design a part with double-tapered piece (i.e. truncated
    cone)
    I would sketch the first section and the last one.
    Otherwise suggest me how I can do.

    I tryed to use the 'Variable Section Sweep'...I sketched the
    trajectory (a straight line) e I sketched the first section (a box).
    The result is not like I would.

    Matteo
     
    matteo.volpi, Nov 5, 2007
    #1
  2. matteo.volpi

    John.R.Wade Guest

    You could also create this shape by sketching the two end circles,
    then creating a boundary surface between them, capping it off and
    solidifying.
     
    John.R.Wade, Nov 5, 2007
    #2
  3. matteo.volpi

    Polymer Man Guest


    That is how I'd do it. But be sure to use control points. Don't let it
    develop more surfaces than necessary. Ideally the sections have the
    same number of segments, if so you can use piece to piece fit to help
    control your blend. Otherwise it may help to add a datum point or two
    to reference as control points. Try it and see.

    If the blend is twisted, you can drag a start point to help straighten
    it out.

    Then merge the quilts together, select the quilt and EDIT: SOLIDITY

    Becoming handy with SBB is a major key to successful surface modeling.
    Most complex shapes utilize this.



    If this is actually just a simple round cone, do a revolved protrusion.
     
    Polymer Man, Nov 5, 2007
    #3
  4. matteo.volpi

    graminator Guest

    Or a parallel blend. Same number of entities per section.
     
    graminator, Nov 5, 2007
    #4
  5. matteo.volpi

    Janes Guest


    That is how I'd do it. But be sure to use control points. Don't let it
    develop more surfaces than necessary. Ideally the sections have the
    same number of segments, if so you can use piece to piece fit to help
    control your blend. Otherwise it may help to add a datum point or two
    to reference as control points. Try it and see.

    If the blend is twisted, you can drag a start point to help straighten
    it out.

    Then merge the quilts together, select the quilt and EDIT: SOLIDITY

    Becoming handy with SBB is a major key to successful surface modeling.
    Most complex shapes utilize this.



    If this is actually just a simple round cone, do a revolved protrusion.

    Another approach, using the same SBB tools:
    "Fill" each end sketch
    Select capping surfaces
    Click on the boundary blend icon and it blends between the two surfaces.

    David Janes
     
    Janes, Nov 5, 2007
    #5
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