tips backlog -' tweak' references for 2D and 3D contours

Discussion in 'SolidWorks' started by Edward T Eaton, Jul 21, 2003.

  1. As an industrial designer, much of my sketch editing is to tweak a contour
    in relation to where it was before. You know... I need the contour to be
    thinner here, bulge out more there, etc. For years I have been using the
    following technique to create a reference for tweaking, so I know what the
    curve looked like before I started messing with it. I will highlight a
    sketch I wish to edit, CTRL+C (copy) it then Ctrl+V (paste) onto the plane
    the sketch was originally created on. Then I will drag the copy up the tree
    to a position above the sketch I wish to tweak, so I can use the copy as a
    reference when editing the original

    If the sketch is on a model face, copying and pasting is less robust - a
    sketch pasted on to a model face will rarely be in the same position as the
    original. In those cases, I will start a sketch (on a plknae if I can!),
    then convert the edges of the original into the new sketch. Then I go to
    display/delete relations and delete all external relations, which will allow
    this new sketch to be dragged above its original parent. But of course I
    mostly create sketches on planes, so the need for this is pretty infrequent

    But what about 3-D sketches? We can't copy and paste those, can we (not a
    rhetorical question - I really do not know for sure). Since I can't identify
    a way to copy and paste a 3-d sketch, I will instead start a new 3-d sketch,
    convert the edges of the first 3-d sketch into the new one, then go to
    display/delete relations and delete all the relations. I can then close out,
    and I have a perfectly safe copy of the original 3-D sketch that I can drag
    up the tree to use as a reference for tweaking the original.

    An extra bonus to getting in the habit of creating reference copies before
    editing sketches - if you edit a sketch and close out of it, you lose the
    ability to undo your changes. By having a reference copy of the sketch from
    before it was edited, you will have a template for returning the model to
    its prior state if you learn things were better off before you started
    editing. Its also nice to be able to have a revision history of some key
    sketches in models. I don't know about you folks, but I really like working
    with a net when I can!
     
    Edward T Eaton, Jul 21, 2003
    #1
  2. Edward T Eaton

    matt Guest


    Yes, you can. Click in the FM on the 3D sketch, ctrl-C, ctrl-V.
     
    matt, Jul 21, 2003
    #2
  3. Boy is my face red - they couldn't ae made it any simpler and I still missed
    it.
    Anyway, the convert then remove relations is useful for bringing model edge
    information, projected curves, etc up the tree, so maybe it will be of some
    use to somebody. And your tip is certainly of use to me!
     
    Edward T Eaton, Jul 21, 2003
    #3
  4. Edward T Eaton

    matt Guest

    Ed believe me, no need to be embarassed. You've given more super-advanced
    tips here than anyone. We all owe you for the amount of SW knowledge
    you've created and shared for free.

    Matt.
     
    matt, Jul 21, 2003
    #4
  5. Edward T Eaton

    Andrew Troup Guest

    Ed

    nothing imitation about your pearls of wisdom, they help us rise above the
    level of real swine
     
    Andrew Troup, Jul 22, 2003
    #5
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