SW 2006 on XBox 360?

Discussion in 'SolidWorks' started by haulin79, Nov 24, 2005.

  1. haulin79

    haulin79 Guest

    If you were able to install SW 2006 on an xbox 360, would it perform

    It uses 3 CPU's 3.2GHz dual thread each...6 threads simultaneouly!

    Sounds like a great machine for CAD / FEA / Reverse Engineering / CAM /
    Mathematica etc.
    haulin79, Nov 24, 2005
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  2. haulin79

    TOP Guest

    SW will only use one thread and one processor. We just upgraded to dual
    core and no effect.
    TOP, Nov 25, 2005
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  3. haulin79

    haulin79 Guest

    That's fine with me, at least we'll have 5 other threads to do FEA,
    CFD, CAM and World of Warcraft all at the same time :) SW2006 on $399
    xbox...just doing a little dreaming. haha

    It sure looks like it can beat the two-thread $2000+ workstation that I
    just bought.
    haulin79, Nov 26, 2005
  4. haulin79

    jb Guest

    Questionable? If I read the press correctly the Xbox uses the new ATI R520
    'radeon' core. .. which I'm always getting told doesn't support the
    internals for SW ... to bad though the 360 does do cool graphics...

    jb, Nov 26, 2005
  5. haulin79

    TOP Guest

    Not a bad point. I wonder if the NENastran boys would compile the
    nastran.exe for the XBox? Transfer a text file in and a binary out.
    Display on Windoze. The only other issue is memory. Models that size
    will be asking for 8Gb of RAM. Is it 64 bit?
    TOP, Nov 27, 2005
  6. haulin79

    cadguru Guest

    SolidWorks does take advantage of multiple threads. It is somewhat limited
    in its advantages since the processes are highly linear, however there are
    many things happening at once. Wether you have a single HT (hyperthreaded)
    processor or multiple processors, solidworks will take advantage of it when
    it can.

    FYI - Photoworks is almost 1:1 with performance increase per added
    processor. X-BOX 360 would be an awesome photo rendering machine.

    cadguru, Nov 27, 2005
  7. haulin79

    TOP Guest

    If 2% improvement is what you mean by somewhat limited then, yes, SW
    does take advantage. You have to put it in perspective. SW addins like
    PhotoWorks, CosmosWorks and perhaps FloWorks will use all the processor
    you can give it. But even in the case of PhotoWorks, it only uses
    multiple threads when rendering. Prior to rendering even it is single
    threaded and this can really slow it down. Try rendering a moderate
    sized assembly.

    I think X-Box IS a photo rendering machine, although it is optimized
    more for fast frames than lots of triangles. It needs fast memory, not
    a lot of memory.
    TOP, Nov 27, 2005
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