Should I buy SOLIDWORKS?

Discussion in 'SolidWorks' started by Diemaker, Nov 30, 2005.

  1. Diemaker

    Diemaker Guest

    Should I buy SOLIDWORKS?

    Long time user of acad, bought Inventor 4 years ago. It's improving
    but so has SW it seems. And in my trade SW is becoming the norm... if
    you can call a handful of 3d die designers the norm. But the top three
    reasons SW is attractive is part configs, individual form control of
    sheet metal, and edrawings. Very excited to see if configs can live up
    to expectations. So I'm thinking about using my end of year money to
    buy SW and have some questions. Oh, I'm foolish for not getting a 30
    day trial, but too late now.

    1 - I've been using master-sketching to control blocks that nest
    against each other. If I understand correctly, in SW, sketch 4
    squares,...2 butting, 2 gapped... extrude with one extrude. Then use
    split feature to create 4 configs or 4 separate part numbers. Then
    there is one file with 4 parts can be a sub in the assy. This would
    effectively create a mastersketch, parts and sub within one file??? To
    good to be true.

    2 - Edrawings. I've only seen relatively small Edrawings. How is
    performance with larger models, 200 unique parts, 500 total. Is it real
    choppy? Can it be measured, sliced? How big would that file be, approx.

    3 - Drawing side views. Dies are basically two halves, top and bottom.
    It is common to show the bottom plan view with section lines to the
    side views. Side views are a section of both top and bottom. In IV this
    is possible with design views, plan view of "both halves" view is
    section cut, then "both halves" plan view is replaced with
    "bottom only" view, yet the side view still shows "both halves"
    view. Does SW have an equivalent?
    example: http://img507.imageshack.us/img507/2831/sideview5iv.jpg

    4 - Importing a .dwg to the sketcher... can you turn layers on/off?
    Widow select entities? Maybe even copy paste a dwg in a sketch? Or do
    you have to import a whole file?

    5 - Is there window selection in sketch environment? in model? In
    drawing ?
     
    Diemaker, Nov 30, 2005
    #1
  2. Diemaker

    Sporkman Guest

    Diemaker, I can't say I understand your first question -- maybe someone
    else will answer. But for the 2nd thru 5th questions, here are my
    thoughts:

    2) Performance is generally pretty good on machines which have some
    power. Sending an eDrawing of a large assembly to someone with a
    typical laptop/notebook computer is likely to result in some frustration
    for the recipient. Size of the eDrawing can vary greatly. Complex
    geometry (especially some things like helical sweeps which would be
    needed for threads on screws or springs, if you have either) will
    greatly increase the file size. I would expect an eDrawing with 200
    unique parts and 500 total to be somewhere between 5 and 10 megabytes,
    but it could be larger depending on configurations and complexity of
    parts (as mentioned above). Also, if you have to embed the code for
    viewing the eDrawing (making it a self-contained executable) it
    increases the file size significantly, although not enormously. Have
    the recipient download and install the eDrawings Viewer and you won't
    have that problem.

    3) Yes, SolidWorks has the analagous functionality in its drawing
    package. Pretty easy to use and very flexible, once you get the hang of
    it.

    4) Don't believe you can turn layers on and off in import from DWG or
    DXF, but you can handle that pretty easily by just making WBLOCKs of the
    data you really do want. SolidWorks, like Inventor, generates drawings
    from the 3D model, not the other way around, so typically what you want
    to do with a DWG or DXF import is to create a PART, not a DRAWING
    sketch. In so doing, layers are irrelevant. In making drawings (not
    parts or assemblies) layers CAN be created for different type entities,
    like dimensions, text and title block format lines. That's mostly
    useful for exporting back out to DWG or DXF formats, for whatever
    purpose you do that. For example, just like with AutoCAD naturally
    sometimes you want to export just the object lines for use with CNC, and
    so you want to be able to turn all the other layers off. You can do
    that.

    5) Yes, selection "windows" in all three environments work pretty much
    just like AutoCAD. Drag from left to right and it's an include window,
    right to left is a crossing window. SolidWorks doesn't have the other
    fancier fence type selection methods or the type of filter selection
    methods that AutoCAD has, but it does have a "Selection Filter" toolbar
    which allows you to selectively filter such kinds of entities as Faces,
    Edges, Vertices, Dimensions, Sketch Segments, Centerlines, Planes,
    Datums, Weld Symbols, etc., etc..

    'Sporky'
    www.h2omarkdesign.com
     
    Sporkman, Nov 30, 2005
    #2
  3. Diemaker

    TOP Guest

    I'd say all 5 are possible without too much difficulty. The drawing in
    3 is not difficult at all but you might have to use a trick. 4 is not a
    problem. 2D to 3D tools and dwg import will let you select layers and
    fix up poorly drawn ACAD files. There is window selection though I dare
    say this aspect may be used differently in SW.

    I am not a big fan of edrawings. But others here are. You can section
    and measure or not depending on how the file is saved.

    If I understand 1 that would not be too difficult.

    Now if you are well experienced in ACAD you may find crossing over to a
    feature based parametric modeler a challenge. If you can forget ACAD
    and approach SW with an open mind you will pick it up quickly.
     
    TOP, Nov 30, 2005
    #3
  4. Diemaker

    Sporkman Guest

    I stand corrected on #4 as far as selecting layers on import goes. Paul
    is right about that, now that I think back on it (haven't done it in a
    while). The rest of what I said should be valid.

    'Sporky'
     
    Sporkman, Nov 30, 2005
    #4
  5. Not quite true. You can have overlapping or touching sketches and extrude
    separate bodies from them. The key is to use the contour selection tool to
    pick the appropriate entities. If you uncheck the Merge box, then they
    remain separate bodies.

    WT
     
    Wayne Tiffany, Nov 30, 2005
    #5
  6. Diemaker

    Rory Guest

    ? #1.... I've also used a master sketch in the assm to control multiple
    retainers and trim steels. Change sizes in one sketch and it rebuilds
    all the individual part files. Layout drawings in general are no
    problem at all.

    What part of the country are you located in if you don't mind me asking?
     
    Rory, Nov 30, 2005
    #6
  7. Diemaker,
    I am one of that "handful" of 3D die designers and I have sent a edrawings
    proffesional file to your email, along with some comments. Take a
    look. ------------I just looked at the file I sent, and I forgot to enable
    the measure function. I will send a new file.

    Good luck
    Mike Eckstein
    Tool Engineering Systems
     
    Michael Eckstein, Nov 30, 2005
    #7
  8. No, what I did was 3 separate extrudes, each one picking its own contour.
    Sorry if I mislead you.

    WT
     
    Wayne Tiffany, Nov 30, 2005
    #8
  9. Diemaker

    Diemaker Guest

    Good Edrawing info. The size is what I was hoping for. I believe SW
    users get access to SW secure server for FTP of large files??? I
    pictured the self-contained executable increasing the file by a
    consistent size. Is this not so?

    self-contained executable is a big plus since I would use edrawing
    mostly for 3d design reviews with project managers, usually PM's have
    broad band, but IT don't like special programs. And PM's don't
    like updating software.

    Scanning the board, seems some have problems with edrawing prints. But
    models are reliable. I suppose there are all kinds of thing you can
    draw on a print that might go wacky in an edrawing, Where as a model,
    although complex, is consistent to translate. Does that rational sound
    right? Things that go wack in an edrawing print are user blocks,
    symbols, special tolerance or fancy fonts. The geometry, simple text
    and dims are stable.

    I could see edrawings a base for a paperless shop.
     
    Diemaker, Nov 30, 2005
    #9
  10. Diemaker

    Diemaker Guest

    Thanks for reply, I do want this info. I've studied IV for 4 years.
    Done real work with it. I know the differences/limitations of 3d. And
    frankly, I see laying out tools in 2d then importing to 3d. 2d is
    fluid, much easier to move a cut from one block to another. Much easier
    to copy a portion of the design up 50" and draw in a different ideal,
    then trash that ideal and move back the original. Dies are mostly flat
    plates with openings and inserts that have to be arranged, 2d works
    best for this. Call me stuck in my ways, but unless things in SW are
    really different, I will still be using acad... And what could be
    really different in SW is the configs. So I will belabor this.

    Here is an example for question #1.
    http://img326.imageshack.us/img326/7735/splitpart1zk.jpg

    Can that one sketch be extruded, then split into the 7 different
    blocks? Each block being a "config" that will be a separate item in
    the BOM. I'm not familiar with "part configs" or the split
    feature, so please be basic. You see #4 is gapped, or disjointed. Can
    that still be split? #1,2,3 touch, but not with a straight line. Can a
    split zig-zig and terminate? #5 &6 would be separate inserts inside
    holes in #1. I made one rectangle and the other round corner to
    complicate it. #7 is a block on top of another.

    This duplicates what I call "master sketching" in IV. I create a
    part file of just sketches, then derive into separate parts for
    extruding. Change the master, the blocks change. Configs seem to make
    this master sketching possible within one file. Maybe split isn't the
    right approach, instead extrude the parts individually and make
    configs. But the goal is to create multiple parts in one file that will
    individually BOM and detail. So am I right on, asking for trouble or
    completely dreaming?
     
    Diemaker, Nov 30, 2005
    #10
  11. Diemaker

    Diemaker Guest

    Rory: Chicago. Sounds like you know what I'm talking about. Weaving
    plates around each other, adjusting them as the design progresses or
    revision hits. 2D die designers will always talk about how you can't
    "stretch" in 3d. Master sketching is a way to achieve this.
     
    Diemaker, Nov 30, 2005
    #11
  12. Diemaker

    Diemaker Guest

    In IV you can "dice up" a sketch and pick about any individual
    region(s) to extrude. Regions can be coincident, butt or over lap. SW
    needs a special command for this? Maybe were thinking the different. I
    have an picture in response to TOP.
     
    Diemaker, Nov 30, 2005
    #12
  13. Diemaker

    Sporkman Guest

    Having trouble posting, Diemaker -- I'll see if I can get a message
    through to you directly.

    'Sporky'
     
    Sporkman, Nov 30, 2005
    #13
  14. Diemaker

    matt Guest


    SW can't make separate bodies out of sketches that intersect or touch at
    an edge unless you do it in multiple features. SW can do as you say
    with dicing up a sketch, but this is typically seen as not an incredibly
    stable way of doing things. Personally, I think SW added it just so IV
    couldn't say that they did something that SW did, not because it was a
    great idea.

    No one has mentioned the new SW06 sketch blocks functionality, where you
    sketch in an assembly and make parts directly from the assembly sketch.
    I think this is far better than using contours in the parts and
    splitting the part and then reassembling an assembly. There are too
    many advantages to assemblies and too many disadvantages of multi-body
    parts and contours.

    There are also things like part templates that could be used, and a
    technique using copied assemblies with parts already in them.

    In fact, general tooling dies are not that different from molds that you
    couldn't use a nice mold program like Moldworks to automate things quite
    a bit.

    I'd encourage you to step out of your autodesk world and try some
    different approaches.

    Matt
     
    matt, Nov 30, 2005
    #14
  15. Diemaker

    Jeff Howard Guest

    Howdy,

    Ok. Right up front: I don't know a lot about CAD, a smattering here and there.
    I know a lot more about CAD than I know about the intricacies of strip or
    progressive die design. Metal forming is not totally foreign. The automation
    and strip development are the interesting, and totally foreign, parts to me.

    I think you might be going about your quest in the wrong way. You have
    developed, over the years, methods that are presumably highly productive using a
    certain set of software tools. You'd like to adapt these methods so you can use
    a different, more comprehensive set of tools to extend your capabilities or
    somehow improve on what is. That's where I think the problem lies; trying to
    adapt methods that rely on the strengths of one (or a set of) program(s) to
    another program that has different strengths (as yet undefined, comprehended,
    even imagined?). Doing this you end up focusing on details that are probably
    irrelevant. No offense meant, but getting wrapped around the axle about whether
    or not a program can pick discrete regions, or boolean them on the fly, out of a
    single sketch is not going to be productive. I also think that (what I imagine)
    you're intended usage of configs, or table parts, is going to be a dead end,
    that other methods will prove to be more effective. The actual "strip" part may
    be another story; good use of a config type entity. I also would forget most of
    what IV's pseudo-skeleton modeling leads to. It's a really pale imitation of
    what's possible using other (loosely related; it's all related, e.g. xref stuff)
    methods of creating dependencies with another software (any of several programs,
    SW, SE, Pro/E, if I were to guess).

    I don't know for a fact that any single 3D software will compete favorably with
    your well developed integration of 2D / 3D methods. You are not alone in that
    respect. I sometimes work in a field (general aviation) that still relies
    heavily on 2D. In part this is because mid-range 3D is still assimilating high
    end trickle down (strictly speaking; 3D, certainly "mechanical" is not
    emerging -- it's old stuff) and, like you, a lot of people still get the job
    done faster using 2D than they can using strictly parametric 3D. Fact or
    perception? I don't know. It's something I struggle with myself. Sometimes
    it's a toss up, an extension of the napkin sketch vs. engineering drawing
    debate. Hand drawn sketches are still, undebatably, the best way to define and
    communicate some simple structural repair and that's what goes into the
    engineering documentation and is submitted for reigning authority (FAA, DER)
    approvals. Sorry, meandering. That's a given; the "design" happens in the
    head. Drawings are just documentation and communication of the abstracts. Here
    we should be just as interested in how the software can aid the "in the head"
    processes and communicate what 2D doesn't lend itself to; 3D shapes and
    contours.

    I don't really know how one might better (?) go about it. Knowledge of both
    software (well beyond "basics" and a tentative grasp of "advanced" topics) and
    application is obviously necessary. Perhaps partner with someone to fill in the
    missing pieces, someone having intimate knowledge of any given program's
    strengths. With the pooled knowledge working scenarios can be explored and
    evaluated to see how they stack up against your existing methods. Considerable
    investment will be required of both parties. You might also check some of the
    local trade / tech schools, colleges, etc. Chicago should be a fertile area for
    that; something to be gleaned or maybe a deal to be struck (what can you teach
    them?).

    Do wish you luck with it ...
     
    Jeff Howard, Nov 30, 2005
    #15
  16. Diemaker

    Diemaker Guest

    Thanks Michael. That's a terrific edrawing. A mold, not a die, but
    certainly comparable in complexity if not more. Lots of holes. Lot of
    model for 4 meg self contained file. Amazing. It was jerky, and I got a
    pretty good machine. Love the configs. Super. Can the configs include
    different positions? Really want to be able to click a button and show
    open and closed. Edrawings personify the philosophical differences
    between SW and adsk. DWF is stylish to the point of obscurity. Edrawing
    is like Chryslers big buttons you can operate with mittens on. I just
    don't have any problems operating edrawings.
     
    Diemaker, Dec 1, 2005
    #16
  17. Hi there - absolutely correct. You are a tool designer and ACAD is
    still the best all around tool for that type of work.

    <<what follows are _my personal opinions_>>

    2d kicks the ass off of 3d for full tool design, however consider the
    following:

    1) You need to do an accurate development and SW (or 3D) is exceptional
    at doing this. SW can very accurately unfold a part a bend at a time
    and your config list can show you your bend sequence. You must have
    this. 2D blank development is just a waste of time and not as
    reliable.

    2) You most likely work with customer supplied models and you can use
    their models to develop your flats. Very important. With
    featureworks, you can make dumb models fully parametric with relative
    ease.

    3) The configured part can be patterned and used as the basis for your
    2D strip design. You can take all your side views off of the patterned
    part model. You insert a part into an assembly and then pattern it to
    your advance. The only issue here is that the part can only be one
    configuration per station - ideally you want pre & post operation, so
    you can overlap parts with different configs to achieve this.

    4) Parametrics allow you to make a progressive die "shell" with much of
    the right stuff in the right place. I developed a model that I used to
    generate a properly timed side view of the stripper, pilot-perf and
    first two pilots on the correct advance and properly sized - including
    upper & lower shoe thickness, parallels, die, punch plate, stripper
    guide pins . . . The timing was also done. From the top view, I was
    able to manipulate mounting slots and handling holes, change the
    guidepin style and so on. This allowed me to play with options rapidly
    without any drafting needed. It saved at least 8 hours a job and it
    gave me a great "main" side view. I also developed the same for
    compounds and this could do a basic design shell and project your
    material costs - great for quoting and so on all with a designed shell
    as an output.

    5) Variational details that you do over and over again but only at
    different lengths, sizes etc. are really great to do with SW. We used
    to do a unique type of self releasing form punch (i.e. no ejection, sky
    hooks, etc) - the same old design but a slightly new length - save
    yourself an hour each time you generate a fully dimensioned detail.

    6) Full blown die design on SW is absolutely clunky. Dealing with
    fasteners is a pain, all the parametric "fudging" and frankly the
    drafting is somehow not "clean". Layering is weak, dimensioning a pain
    and strip layout a nightmare (not too easy to make a concise strip with
    all those needed "real life" elements - scallop cuts, 45 degree
    cut-bys, tolerance split for mismatch and so on). There are just too
    many encumberances to doing a full design with this product in a timely
    fashion (remember - my opinion only) - it's tough to get a "simplified"
    side view - my theory has always been to "tell a story" showing just
    what the toolmaker needs - the "high fidelity" views that SW gives are
    too cluttered to tell a good story - a good side view can be had, but
    sometimes you need more views to "tell the story" adequately. Nesting
    for a stick punch layout for wire EDM? Forget it!

    7) Large drawing sets and the need to split your drawings into separate
    documents is a barrier to sharing data between your drawing panels.
    Not impossible, but another encumbrance. I'm personally used to a
    single sheet "monolithic" drawing with many frames scaled up or down as
    needed. Exchange of data between sheets is easier with raw 2D - easier
    to "cheat" which is sometimes needed.

    8) On the upside if you want to do full 3D designs, there is no CNC
    prep down he road and your data integrity is absolutely awesome. This
    is the upside and you can easily see the relationships between
    components. In come cases, this is better, sometimes worse. With 2D I
    like to do a superimposed design with layering viewed thru the upper. I
    can see all of the design at a glance and use layers to see different
    states of the design. 3D can do this as well, but sometimes not as
    easy to see things. I have used 3D at times to develop a complex
    forming operation - good for visualizing a design. In one case, I had
    a 3 sided form op that clasped to the upper (classic - formed around
    the upper, never to be removed), so I needed to design a form punch
    with the ends that moved out on the downstroke and released on the
    return stroke - the good news - the part sat on the lower pad and did
    not clasp the punch - 3D helped a lot there - but the base design was
    still 2D.

    9) Libraries can help in either realm. Developing a good 3D library
    takes time and will make 3D design easier. Most likely, you have a
    good 2D library that is already saving you time. Personally I find
    this to be the thing that I miss the most in 3D design (tooling
    specific). Maybe that's one of the reasons that it is "clunky" for me.

    DISCLAIMER: The preceding is simply one person's opinion and this
    being offered does not preclude others from doing it better or having
    great success with pure 3D tool design.

    For me, your original statement about the economy of 2D design (for
    this type of work) rings very true.

    Later,

    SMA
     
    Sean-Michael Adams, Dec 1, 2005
    #17
  18. Diemaker

    TOP Guest

    Sean,

    I found your discourse very interesting and appreciate you taking the
    time. I guess I could sum it up by saying that in many industries a lot
    of information is carried in the head, not on the paper. Tool and Die
    and mold making are two such industries. I have no idea what half of
    your terminology means. What is important is that you and the readers
    of your prints know the conventions. 3D simply doesn't lend itself to
    some of the shortcuts that account for this kind of skilled knowledge.
    It almost sounds like your drawings are more symbols with dimensions
    than an attempt to detail every little feature.

    On the other hand, you have a very efficient system setup in 2D. No
    doubt it is fast for you. The real question then is, can 3D be setup to
    be as efficient. You speak of using layers. Layers are indeed a
    powerful tool in 2D and in some 3D programs like UG. The question in 3D
    is whether layers are needed at all. It can come down to a difference
    of methods.

    I have to agree about drawings. SW could be a very fast drafting
    package if they had thought to use the sketcher to make scaled 2D
    drawings in the draft module. The fact is, you can't take the hard
    stuff that needs 3D treatment, drop it into a drawing and then finish
    up with 2D to complete the drawing. It is just outside a 3D system's
    ken. But that would sure speed things up. SolidEdge has tried to do
    this but still comes up short.

    TOP
     
    TOP, Dec 1, 2005
    #18
  19. Diemaker

    Diemaker Guest

    Hey Jeff... I kind of feel like I've just been thorough therapy. Hehe

    My 3d mentality is changing. Every now and then I get a moment of
    clarity and a little more light sheds on the darkness. I do have a lot
    of baggage, but there are many treasures in those bags.

    I feel I'm a trailblazer. I did not grow up in automotive country
    where 3d is highly sought, I grew up in electronicville, where we mass
    great quantities of little details. And none of my cronies have made
    much effort to explore 3d. One of the better independents I keep
    contact with is getting more crushed parts, as am I, and he's paying
    a proe jock to do his extrusions. Last time I out-sourced was 3+ years
    ago, and wouldn't think of sending that job out today. Search the
    groups, you see some die interest, but not much proof of action.
    That's what I see, seems everyone has 3d, but not using it. Talking
    prog dies of course.

    I had three designers under 28 years old. You'd think they would be
    gun ho on 3d, but no. They would say...3d? yeah, I can do that, give me
    another die to design. My oldest designer however went to SW classes
    after a 10 hour day. 4 years later though, they still use acad.

    Find a partner? That's what I've been doing. I got my best dress
    and good perfume on waiting for someone to buy me a drink. Hehe. As far
    as schooling, would you really want ME in your class? Innovation
    doesn't come from a procedure book, it comes from expectations and a
    will to overcome. I have at least 1.5 of those things.

    There was a well known designer (in our circle) that was famous for
    sketching as he talked. When I finally met him at a tool review, sure
    enough, he penciled the most perfect little iso drawings all over that
    print. It was like watching Charles Schulz draw snoopy. I'll never
    forget that.

    I didn't obsess about regions, they did. I want to know about part
    configs.

    Thanks for the encouragement, if I get SW I'll let you know how it
    stacks up. In fact, I'll let everyone know. Hehe.

    BTW, I wonder what grade Roxanne got on your "challenging implant"
    model?
     
    Diemaker, Dec 1, 2005
    #19
  20. I'm assuming you mean open "like a book" so you can see both halves at the
    same time. It can be done, I think the easiest way would be make a new blank
    assembly and add in the original assembly of the mold (or casting die)twice.
    Use the properties function to change the configuration of one half or the
    other in the new assembly to what you need. Then make your edrawing. As you
    will find out there are a lot of ways to skin a horse. This is just one of
    them.
    Also that file, it was not at all jerky for me. It could be your video card,
    if you decide to get SWX check the website for recommended cards. It will
    save lots of grief down the road. Give me a call if you have any questions.

    Mike Eckstein
     
    Michael Eckstein, Dec 1, 2005
    #20
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