render settings - glass/clear plastic

Discussion in 'Pro/Engineer & Creo Elements/Pro' started by Sean Kerslake, Nov 5, 2003.

  1. Re: render settings - glass/clear plastic - standard setup - no Photolux

    Any suggestions for what people have found most successful for the
    colour/appearence/lighting setting would be gratefully recieved -
    particularly with the intention to show internal details.

    Cheers, Sean

    --


    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Sean Kerslake
    Dept. Design & Technology
    Loughborough University
    Loughborough
    LE11 1RN

    01509 228317
     
    Sean Kerslake, Nov 5, 2003
    #1
  2. Sean Kerslake

    David Janes Guest

    : Re: render settings - glass/clear plastic - standard setup - no Photolux
    :
    : Any suggestions for what people have found most successful for the
    : colour/appearence/lighting setting would be gratefully recieved -
    : particularly with the intention to show internal details.

    The question was posed in a somewhat confused way, Sean. There's a color and
    appearance editor which is strictly to define surface colors, ambient colors,
    surface patterns, transparency. That's in 'View>Color and appearance'. There's
    also a lights menu to setup and save light sources, spots, intensity. That's under
    'View>Model setup>Lights'. There's a room editor for setting up the background
    image, postitoning the floor, scaling the room to the part. That's also under
    Model setup. Maybe what you're referring to is the Render control module, which
    seems like an attempt to bring all this stuff together.

    However, for transparency, you are back to the model itself and the Color and
    appearance interface. Any color can be made transparent through the Properties
    section. If this isn't expanded, click on the arrowhead. Then click on the tabbed
    page marked Advanced. The middle slider, marked Transparency, is the one to use to
    change a part's color from opaque to transparent. When you are at 100%
    transparency, the part disappears. Somewhere around 50 to 70 percent, you can see
    through and any inside surfaces. If you're cards/drivers are good enough, it will
    be a real colored glass
    effect, but, if not, the transparency will show as a dithering pattern.

    Whole assemblies can be treated this way, with different colors and transparencies
    applied to individual components or even individual surfaces to create a 'window'
    into a part. The color can be removed by picking component/model/surface, however
    the appearance was applied and selecting Clear on the same panel with Select and
    Apply. Hopefully, your educational license came with some course materials, one of
    which is undoubtedly on rendering. It's complicated enough to warrant taking a
    course.

    David Janes
     
    David Janes, Nov 6, 2003
    #2
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