TOP said:
I know there are a lot of people who render parts or relatively small
assemblies. What about multi-thousand part assemblies? Exploded views
of assemblies with a few hundred parts?
We were hired to do some very large (8000x8000 pixels... for trade show
banners) of very large (10,000 part) assemblies. That was the job that
started the 3GB switch discussion a couple fo years back, which you
might remember on the newsgroup.
Yes, it can be done, even with shadows and indirect illumination. The
big obstacle we had was running out of memory.
1. Create a simplified config and hide anything that won't be visible.
2. Watch your depth settings. When raytracing mirrored parts you can
get by with 3-4 levels and it will look OK. For refractive, you need
enough for the light to get through translucent materials (example - on
a hollow box, you need four - one for each surface)
3. Of course you can experiment with settings, but you will be
suprised (I was) at what you can get away with. Middling shadow
quality, midling indirect illumination, decent anti-aliasing, etc, were
all possible
4. Use the memory management. If you don't know how to set that,
please post back and I will look up what we used.
5. If all else fails, the magic trick that saved our tails on the job
was to cut down on the display quality in tools-options-document
settings. On the largest assembly we did, this was the only way to get
the rendering out.
6. If you do a lot of this, get an extra computer and run your
renderings on it. This way you can keep working on other stuff while
the extra computer chunks away at the rendering.
7. Keep a log of settings and rendering times. I always put the start
time of the rendering in the file name - the end time of the rendering
will be in the date/time of the file when it is finally complete. This
way you can optimise your settings to get the best quality with
reasonable/realsitic rendering times
-Ed