My first "not bad" render in Maxwell Render if you're interested

Discussion in 'SolidWorks' started by John Layne, Sep 16, 2005.

  1. John Layne

    parel Guest

    :( Yup- as good as Photoworks renders get- the software is lagging so
    sorely behind. It should be a matter of taking your model and
    photographing it. Solidworks engineers are not renderers. They dont
    give a crap. Not a creative drop there. They need to hire
    photographers, CG artists anybody who would know how to use the
    software!!!!
     
    parel, Sep 23, 2005
    #21
  2. John Layne

    John Layne Guest

    Ooops that was 1/15 sec

    This time in glass, actually borosilicate BSC1 with RGB values of
    210,210,210.

    http://www.solidengineering.co.nz/maxwellrender/15-5.jpg

    The render is still in progress, as I post this, they upper red insert
    looks a little dark and the banding is probably because the items are
    perfectly coincident -- I think. The red insert was modelled in context
    to a converted edge of the upper clamp.

    Because the render is still in progress I can still adjust, some of
    settings, to modify the outcome in Maxwell. So I'll change the following
    settings. To see if I can increase the overall brightness, to brighten
    the the Red insert without (I hope) overexposing the image.

    Burn was .5 changed to .1
    ISO was 100 changed to 150
    Shutter 1/100 unchanged.

    I'll go have dinner and post the final outcome later.

    John Layne
    www.solidengineering.co.nz
     
    John Layne, Sep 24, 2005
    #22
  3. John Layne

    jjs Guest

    John - now your showing off!!

    How do you manage to keep the noise down - when ever I have used a
    dielectric the noise makes the picture unusable.

    Jonathan
     
    jjs, Sep 24, 2005
    #23
  4. John Layne

    jjs Guest

    On Sat, 24 Sep 2005 17:33:04 +1200, John Layne

    John - has your wife forgiven you yet for buying Maxwell?


    Jonathan
     
    jjs, Sep 24, 2005
    #24
  5. John Layne

    John Layne Guest

    Hi Jonathan


    1/ Lot's of light
    2/ Set high RGB Values, in this case 224,224,224. For dielectrics you
    can probably go to 255,255,255
    3/ No U and V roughness on dielectric materials.
    4/ You can set the adde number of the dielectric to above 150 that will
    reduce noise but you will get no chromatic aberration, in this case I
    left at the default setting.
    5/ Cheat- Render at high resolutions 1600 x 1200 in this case, de-noise
    in Photoshop and downscale the image to get back lost sharpness.
    6/ If you have any diffuse or plastic materials in the scene that have
    high reflectance values the whole scene will be full of noise. There is
    an article in the tutorial forums on Noise "Avoid High Reflectance
    (updated with plastics)"

    You may already know about High Reflectance values but I'll summarise,
    just in case I've got it wrong so someone else can put me right.

    For white
    The highest RGB value of 255,255,255 will create an unnatural colour.
    Nothing in real life is that white. Bleached White paper is 225,225,225
    since Maxwell is based on real Physics that is the absolute limit to
    which you should set any Plastic or diffuse material

    The max limits for diffuse should normally be around:
    210 to 224 for each of the RGB values.
    i.e. 224,224,224 for white
    224,0,0 for red etc

    The limits for plastics is the sum of the basic colour plus the specular
    colour.
    i.e. if the base colour for white plastic is
    200,200,200
    Then the specular colour should not exceed
    24,24,24

    So far I have only used grey values as the specular colour. Other
    extreme values will produce those "weird car paints" that seem to have
    two different colours dependent on the viewing angle.

    I'm hoping that some of the noise / render time issues will be addressed
    in the release version next month. Plus the new material "generator",
    for wont of a better word, should help a lot.

    John Layne
    www.solidengineering.co.nz
     
    John Layne, Sep 24, 2005
    #25
  6. John Layne

    John Layne Guest

    De facto wife, she wasn't too fussed. I convinced her (or more so
    myself) it would eventually be good for the business.

    Besides she sold, a hard to sell, house that day and was in a very good
    mood.

    John Layne
    www.solidengineering.co.nz
     
    John Layne, Sep 24, 2005
    #26
  7. John Layne

    John Layne Guest

    John Layne, Sep 25, 2005
    #27
  8. John Layne

    John Layne Guest

    Added a Diamond Prism to the scene, with this added dielectric the
    render time has shot up considerably, this is after 8 hours. It still
    has a lot of noise.

    http://www.solidengineering.co.nz/maxwellrender/15-7.jpg

    John Layne
    www.solidengineering.co.nz
     
    John Layne, Sep 25, 2005
    #28
  9. John Layne

    John Layne Guest

    Just checked the Maxwell forum, there is a bug in the Beta with
    excessively dark shadows through dielectrics -- hence the top of the
    insert is too dark.

    Can't wait for the release version of Maxwell, I feel like a kid waiting
    for Xmas

    John Layne
    www.solidengineering.co.nz
     
    John Layne, Sep 25, 2005
    #29
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