Making the 2nd plate match the hole locations of the 1st plate

Discussion in 'SolidWorks' started by Matt Smith, Sep 20, 2007.

  1. Matt Smith

    Matt Smith Guest

    The 1st plate has a hole wizard feature with a bunch of arbitrary hole
    locations.

    I'd like to make a hole wizard feature on the second plate that
    matches the holes of the 1st without me having to place a bunch of
    points and make them concentric to the axis of the holes on the 1st
    plate.

    I'd done the above many times thinking there had to be a better way.
    Anyone know? (This is all 2D sketching by the way)
     
    Matt Smith, Sep 20, 2007
    #1
  2. Matt Smith

    Dale Dunn Guest

    Have you looked into using a hole series? Recent versions can create a
    series based on an existing hole.
     
    Dale Dunn, Sep 20, 2007
    #2
  3. Matt Smith

    Matt Smith Guest

    Thanks for the tip. It appears the hole series feature requires that
    all the holes are done at once through all parts. In my case, I've
    already done the holes in one part and would like to relate holes in
    another to them. Doesn't look like it's possible as far as I can tell
    which is surprising seeing how common the situation is.

    -Matt
     
    Matt Smith, Sep 20, 2007
    #3
  4. Matt Smith

    Jeff Guest

    Matt,

    You can edit the second plate in the assembly, add the holes either by
    sketching them or hole wizard. If you use the hole wizard you can
    simply create a coincident mate between the sketch points of the new
    ones and the sketch points on the first plate. I would also advise
    looking into the functionality of the hole series feature.

    Jeff
     
    Jeff, Sep 20, 2007
    #4
  5. Matt Smith

    Matt Smith Guest

    Jeff,

    Thanks for the comment. Your suggested method is how I do it now.
    The obvious drawbacks are that it takes time if there are a lot of
    holes and if I change the number of holes in the 1st plate, it doesn't
    change in the 2nd resulting in dangling dimensions or missing holes.

    It appears the hole series feature is the solution. You just have to
    remember to do this in the assembly from the beginning. There doesn't
    appear to be an easy solution for when the hole wizard has already
    been used on a part and you want to copy the locations of those holes
    to another part parametrically (allowing for adding and removing
    holes)

    -Matt
     
    Matt Smith, Sep 20, 2007
    #5
  6. Matt Smith

    TOP Guest

    Matt,

    No need for assemblies. It is fairly easy to match features in one
    part with features in a second using insert part. Here is the trick.
    In the part that has the pre-existing holes in it create an axis on
    each hole centerline. Alternatively using surface tools use delete
    face to create a surface that looks like your solid part. Do this in a
    configuration. Now, insert that part into the part in which you wish
    to match the holes. Use the "mates" to position the inserted part and
    pick the config with the hollow surface in it. You can not match the
    holes in your new part quite easily. If you change the first part the
    second will change unless you lock external references.

    TOP

    P.S. This part can also be inserted into an assembly as an envelope to
    locate other things without appearing in the BOM.
     
    TOP, Sep 20, 2007
    #6
  7. Matt Smith

    Dale Dunn Guest

    Too bad. This is the same limitation that usually stops me from using a
    hole series.
     
    Dale Dunn, Sep 21, 2007
    #7
  8. Paul,
    Thanks for the inspiration.
    I am working on a product that was started by another design group
    with a 'master model' technique, and they used Split Part to make the
    sub-parts (bad idea, at least through all released versions of SWx -
    we'll have to see about 08). Fortunately, the parting lines are
    simple, but I was struggling to think about how to handle the mounting
    bosses. I love your suggestion of using insert-part to bring in the
    axes of those mounting bosses - I did not consider doing that becasue
    I don't make too many axes in my biz. Of course, when you insert-part
    you have the option to bring in axes along with planes (and other
    items) This could be clean and efficient, more so than in-context
    references via an assembly in my aplication
    To add to your post, I would suggest that instead of deleting a face
    on a configruation of the source part (if I read your post correctly)
    that one simply delete the solid body of the inserted part as the
    first (or so) feature of the new part. What I tend to do is insert a
    part, capture all critical relations in sketches and planes with
    references to the inserted body, then delete the body so it doesn't
    interfere with my new work. This (I think) saves the step of
    creating and managing a new config of the parent part.
    But thanks for posting - I think your suggestion of axes has saved me
    some time and head-scratching
    Ed
     
    Edward T Eaton, Sep 21, 2007
    #8
  9. Just a clarification (I think) for those that don't normally do this kind of
    thing. Deleting the body as Ed described is a feature, not actually kicking
    it out of there never to be seen again, like deleting a part in an assy.
    That way it doesn't interfere, doesn't add to mass properties, but the info
    is still accessible if needed.

    WT
     
    Wayne Tiffany, Sep 21, 2007
    #9
  10. Matt Smith

    TOP Guest

    Well the jury is out on just what to make of the solid on the imported
    part.

    1. Leave it as a solid.
    Will serve as an envelope in an assembly
    Can be deleted (not the import, the solid) after importing
    Usefull for mating and positioning
    Parametrically tied to original part

    Down side is that it can accidentally not be deleted and then
    count as a extraneous mass.
    Can add lots of extra faces to render/clutter

    2. Remove one face and create a hollow "box" of reference surfaces.
    Will do all that (1) will do without the down side

    3. Just bring in planes, axes and other reference geometry.
    Super lightweight.
    Won't slow down or clutter screen.

    Down side is that you might lose your sense of direction on which
    axis does what.

    I started looking at this kind of stuff like the old drilling jigs and
    fixtures. I would make a part with just a few reference surfaces/
    planes/axes in it that everything had to fit up to. Then I could use
    it in parts and assemblies to maintain fit up in the very robust
    manner and still keep parametrics alive.

    It isn't exactly my idea, there was a presentation at SWW two years
    ago that used this for ship layout.

    TOP
     
    TOP, Sep 22, 2007
    #10
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