Looking for some better cavity/core tutorials

Discussion in 'SolidWorks' started by Sporkman, Nov 18, 2004.

  1. Sporkman

    Sporkman Guest

    I'm trying to get a mold maker up to speed with SolidWorks and using my
    part designs to create molds, and I'm not even yet up to speed on the
    new mold tool functionality of 2005. Anyone out there know of some
    better resources to get ramped up quickly? The Help files are (as
    usual) somewhat limited in their usefulness . . . especially for us
    non-toolmakers. And although the mold maker I'm dealing with knows his
    mold making well enough, he's old-school. Not totally boneheaded with
    computers, but close. (Yes I know, it's better to deal with someone not
    so old-school as to be so very behind the times, but there's little
    choice at this point.). Hey John K and Mark M . . . help!!

    Thanks,
    Mark 'Sporky' Stapleton
    Watermark Design, LLC
    www.h2omarkdesign.com
     
    Sporkman, Nov 18, 2004
    #1
  2. Sporkman

    matt Guest

    I'm not jk or mm, but I might be able to tell you what you need to know
    about the SW mold tools.

    If you are doing anything more complex than a trivial box, SW mold tools
    are likely to choke. In fact, if the PL has any section where it is
    concave at all, the mold tools are almost guaranteed to not get you
    where you need to go. By "concave", I mean if the projected outline of
    the PL onto the parting plane is like a "C" instead of like an "O", then
    forget it. The weakest links of the SW mold tools in my experience have
    been the Parting Line, Shut Offs and Parting Surface functions.

    In fact, the Tooling Split function is going to give you multi bodies
    instead of separate parts in an assembly. Feed that to your CAM
    program.

    I won't bother plugging the mold software I like, cuz your old school
    fella isn't gonna like it, but in general, here's an outline for how the
    mold splitting stuff works:

    1) Draft analysis. Figure out what faces are on which side of the PL,
    and if any faces straddle it or form undercuts (undercut would be a
    single blue face (core direction)in a sea of red faces (cavity
    direction)).

    2) Split any straddles and put them to the correct side, fix undercuts

    3) Collect faces of any side pulls. This is actually something that
    the SW tools are really good at - in SW05 there is a new "Core" function
    (extremely unfortunate name) which allows you to just make a sketch and
    extract a core.

    4) Build the parting faces. This is typically the hard part. For
    simple PLs, it can be done using a Radiate or Ruled surface from the PL,
    but in more complex PLs, it's not a single step, you might have to use
    planar, or extruded surfaces, lofted surfaces, etc.

    5) Close any windows or shut offs. A hole through the part needs to
    have a surface placed where the steel from one side of the mold will
    touch the steel from the other side of the mold

    6) Passing shut offs are a manual modeling exercize regardless of what
    software you use (as far as I know).

    7) Knit the parting surface together with all of the faces on one side
    of the mold together with the shutoffs and passing shutoffs. This
    basically creates the functional end of one side of the mold insert.

    8) Extrude up to the surface you just knit together. This should be
    done in an assembly. Don't make a multibody part. This is just an
    opinion, but there are a lot of reasons behind the opinion.

    9) Extrude the other side up to the same surface, and subtract the
    original plastic part from it with an incontext cavity feature.

    10) If you followed that much, you can figure out how to do any side
    pulls, cores, actions, lifters, etc.



    Anyway, that's the method (plus or minus) used by Splitworks or
    Faceworks or even Imold, I think. You can also do it manually. To do
    that it's easiest if you use a face selection filter and window select
    while looking straight down at the PL.

    Anyway, good luck.


    matt
     
    matt, Nov 18, 2004
    #2
  3. Sporkman

    Sporkman Guest

    Thanks for your replies, both Matt and John. I understand enough to see
    that it's as clear as mud and that's just the way it be. No fault to
    you. I appreciate what you wrote, though, and I'll see how much of it I
    can make sense out of.

    Best regards,
    'Sporky'
     
    Sporkman, Nov 19, 2004
    #3
  4. Sporkman

    matt Guest

    Don't be discouraged. To me, learning how to do mold design was the
    toughest work I've ever done in SW. I had to work with some people who
    knew what they were doing in order to get the hang of it. It may not come
    to you overnight. Knowing how to do the modeling is one thing, then there
    is knowing all the details of how the mold works, where to put the cooling,
    what type of cooling, different types of mechanisms, and all of the
    engineering details that make it almost as much machine design as anything.
    I can't do the second part, and my hat's off to those who can.

    Anyway, good luck.

    matt
     
    matt, Nov 19, 2004
    #4
  5. Sporkman

    Seth Renigar Guest

    jk,
    I will try to explain one way. It is not very "straight forward" but:
    1. In the Solid Body folder, right click one of the bodies and select
    "Insert into new part". A new part will be created with this body only
    making up the entire part.
    2. Repeat for all bodies.
    3. Insert ALL of the newly created parts into a new assembly dropping each
    one of them onto the origin.
    4. You now have a sub-assembly of the molding inserts that you can use to
    drop into a moldbase. Changes WILL propagate to these new parts that were
    made from the bodies.

    Hope this helps.
     
    Seth Renigar, Nov 19, 2004
    #5
  6. Sporkman

    matt Guest

    Even easier than that is to use the Split (Insert, Features, Split)
    command which takes the bodies, saves them all to individual parts, and
    assembles them back into an assembly.

    My point is that an assembly is what SW should create as a product of
    their mold tools by default because most CAM systems can deal with
    individual parts better than multibody parts. Beyond that, to create
    drawings from a multibody part requires doing a dance with
    configurations. Plus, just from a data organization standpoint, with
    the multibody approach you're putting all of your tooling and plastic
    part design data into a single file.
     
    matt, Nov 19, 2004
    #6
  7. Sporkman

    Seth Renigar Guest

    True! I agree with everything you say...
    That's one of the reasons why I don't use these tools. I just use SW with
    no add-ons. I have developed my own methods and techniques that would take
    a small novel to describe, but is very robust. It might not be the most
    efficient way, but like you say, from a data organization standpoint it
    makes sense (at least to me anyway).
     
    Seth Renigar, Nov 19, 2004
    #7
  8. Sporkman

    Sporkman Guest

    Thanks to all three of you for attempting to educate me. I've found a
    way that works for what I need right now, and I'll go back over all of
    these other ideas later. Using the info you all supplied may help
    someone else as well.

    Best regards,
    Mark 'Sporky' Stapleton
    Watermark Design, LLC
    Charlotte, NC
    www.h2omarkdesign.com
     
    Sporkman, Nov 19, 2004
    #8
  9. Hello and thanks to everyone that contributed to this thread. It has
    been quite helpful AND I am still waiting for a concise, thorough book
    or tutorial to help me with this topic of mold building. I do some very
    simple molds for plastic, but mostly design and manufacture patterns for
    metal castings.

    Thanks again,
    Jerry Forcier
     
    Jerry Forcier, Nov 19, 2004
    #9
  10. Matt-

    I've reluctantly given up on split parts and gone back to the base part
    method because while they seem the ideal solution to a number of toolmaking
    problems, the problems they create can be show stoppers.

    I've spent hours trying to pin down how my problems occur in simplified
    assemblies (i.e. emailable) with no luck, and just gave up on the whole
    business a few months ago. The problems seem to center around parts with a
    complicated base part feature and multiple configurations. If the part
    containing the base part contains a split feature and is opened without the
    base part being open as well, all the features below the base part feature
    fail with a message something like "no body to act on".

    That's only one problem. Additionally, split part features take a really
    long time to regenerate and seem like one of those swx features that can get
    set to always rebuild.

    Also, there's something buggy when the feature that creates the split (the
    sketch or surface body) changes, then the split bodies references get lost.
    My sense is that this one may be improving with the newer sp's.

    It's really a shame, because the concept is so promising and in theory a big
    time saver, not so much for the initial tool splitting, but for the more
    everyday stuff like sub inserts and corepins.

    -Jason S.
     
    Jason Swackhamer, Nov 20, 2004
    #10
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