internal tooth lock washer

Discussion in 'Pro/Engineer & Creo Elements/Pro' started by henry1951, Nov 15, 2007.

  1. henry1951

    henry1951 Guest

    Hi,
    Any one have suggestion how to created internal tooth lock washer
    (twist)
    Thanks!!!
     
    henry1951, Nov 15, 2007
    #1
  2. henry1951

    John.R.Wade Guest

    I'd just model it in it's flat state.
     
    John.R.Wade, Nov 15, 2007
    #2
  3. henry1951

    Polymer Man Guest

    I model mostly in surfaces, so that's how I'd do it, but you could do
    it in solids too.

    You can built one section of the rim. Then add a VSS with a trajpar to
    create the twisted tooth, or sketch both sections, separate them and
    do a SBB, or a blend. Bunch of different approaches.

    The idea is, do just one section. You can then group your features
    together and pattern the group around an axis (not my favorite). Or
    copy the surface around an axis and pattern the copy, then merge the
    surfaces.

    Should only take a few minutes.
     
    Polymer Man, Nov 15, 2007
    #3
  4. henry1951

    Janes Guest

    I model mostly in surfaces, so that's how I'd do it, but you could do
    it in solids too.

    You can built one section of the rim. Then add a VSS with a trajpar to
    create the twisted tooth, or sketch both sections, separate them and
    do a SBB, or a blend. Bunch of different approaches.

    The idea is, do just one section. You can then group your features
    together and pattern the group around an axis (not my favorite). Or
    copy the surface around an axis and pattern the copy, then merge the
    surfaces.

    Should only take a few minutes.
    Agreed on doing a section and patterning. But, for the tooth, how about a spinal bend (sketched bending axis, geometry to be bent, start and end planes normal to bend axis). Not too difficult when you have the tooth in geometry already. Or how about a simple blend between sections. Skinning cats!

    David Janes
     
    Janes, Nov 15, 2007
    #4
  5. henry1951

    Janes Guest

    I model mostly in surfaces, so that's how I'd do it, but you could do
    it in solids too.

    You can built one section of the rim. Then add a VSS with a trajpar to
    create the twisted tooth, or sketch both sections, separate them and
    do a SBB, or a blend. Bunch of different approaches.

    The idea is, do just one section. You can then group your features
    together and pattern the group around an axis (not my favorite). Or
    copy the surface around an axis and pattern the copy, then merge the
    surfaces.

    Should only take a few minutes.
    Agreed on doing a section and patterning. But, for the tooth, how about a spinal bend (sketched bending axis, geometry to be bent, start and end planes normal to bend axis). Not too difficult when you have the tooth in geometry already. Or how about a simple blend between sections. Skinning cats!

    David Janes
    Uhhmmmhumm, and the idea is worthwhile geometry: is is worthwhile to create helical swept thread? or this type of super accrucate washer geometry? I think we need some ver/val data for justification. You need to answer the question: what does this design gain by this design fidelity? IOW, what difference does it make and who cares.

    David Janes
     
    Janes, Nov 16, 2007
    #5
  6. henry1951

    henry1951 Guest

    Hi Janes,
    I just want to learn how to do it, for myself.
    at work we just model them plat,
    it good to known that you can do it!
    thanks you to all.
     
    henry1951, Nov 16, 2007
    #6
  7. henry1951

    Aggrevated Guest

    If you model them flat, they are whole lot easier to work with. Doing
    "Point-On-Surface" mates is a pain in the butt when your lock washers
    are modeled "true"
     
    Aggrevated, Nov 16, 2007
    #7
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