internal light source in photoworks?

Discussion in 'SolidWorks' started by 3d, Feb 25, 2004.

  1. 3d

    3d Guest

    I have a wine cooler modeled that has 2 aura lights inside the cabinet. How
    do i create the light source to come from that position for a rendering?
     
    3d, Feb 25, 2004
    #1
  2. You could place a point light at that location. You could also place a spot
    light at the location and then define the target location of the spot. I
    would try the point light first. It's a little tricky placing a light in an
    exact location. This is how I do it.

    In your model place a 3d sketch point where you would like the light. Use
    the measure tool to give you the coordinates of the sketch point. In the
    light properties box you can enter those coordinates to place the light.
     
    Rob Rodriguez, Feb 25, 2004
    #2
  3. What's an Aura Light? Is that anything like a neon light?

    I tried doing a search...
    http://www.auralight.net/

    but ended up in happy-unicorn-rainbowland :^P

    What I might suggest is to enable Indirect Illumination
    and assign a "Constant" material type to one of the surfaces
    in your model. That will act as a light source.

    Follow these directions...
    http://makeashorterlink.com/?D21B42787

    and let us know how it goes.

    Mike Wilson
     
    Mike J. Wilson, Feb 26, 2004
    #3
  4. 3d

    3d Guest

    Well, I got thru it! But not without a massive amount of help from the guru
    himself...Paul Salvador. Thank you so much for your models and help, they
    helped me to understand indirect lighting and how it works. Below are the
    links to my results as hosted by Paul. The second link has been lightened up
    by Paul in paint shop pro. Again, thanks for the help!

    http://zxys.com/jon/61 SINGLE8.jpg &
    http://zxys.com/jon/61 SINGLE8-b.jpg
     
    3d, Mar 1, 2004
    #4
  5. Mike J. Wilson, Mar 1, 2004
    #5
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