History based...I dont think so.

Discussion in 'SolidWorks' started by Craig, Apr 28, 2004.

  1. Craig

    Craig Guest

    Hello Group,

    Im so confused I dont even know how to discribe my problem so it doesnt
    sound like nonsense.

    I am editing a fairly complex multibody part model and am rolled about
    halfway back in the tree. When I ctrl Q rebuild (while still rolled back) I
    end up breaking features backwards in the tree...what is going on...is this
    possible? What types of things can cause this to happen? What am I not
    understanding about SWx besides basically everything.

    Ughhh,
    CJ
     
    Craig, Apr 28, 2004
    #1
  2. Might be a cycle in your dependencies, through an equation or circular
    in-context dependencies.
    Try cadDOC (http://www.dynabits.com/caddoc/index.htm) to obtain a graph of
    your dependencies which might make things clear.
     
    Philippe Guglielmetti, Apr 28, 2004
    #2
  3. I have noticed this a lot.
    My theory? - In the old days, SWx would rebuild everything every time you
    opened the model or rolled it forward. Now it does not (see thread from a
    couple of days ago called 'is2K4 bloatware')

    What I know for a fact is that I roll forward and back a lot, work on the
    model for days, and all of a sudden errors pop up in stuff I haven't touched
    in a long while. I almost never us equations, and linked values are not
    probable cause based on the way I use them and where the errors pop up.

    I work with verification with rebuild on (which could be another cause of
    your problem, if you do not work with it active!) and take about a 20%
    performance hit in order to insure that all errors are theoretically caught.
    But verification on rebuild is only going to work on features that are
    rebuilt. To increase performance, SWx (I think) is using the parasolid
    copies of everything to skip rebuilding stuff, and errors aren't getting
    caught! I hadn't thought about the multi-body ramifications of this until
    your post, but I strongly suspect it has something to do with it because
    multi-body parts would have many separate parasolid snapshots and most of my
    parts are multi-body at some point

    I don't know if my conjecture on the behind the scenes stuff is accurate,
    but I do know that I can no longer rely on a regular workflow to find
    errors. I have resigned myself to the new field of battle and have been
    trying to train myself to hit Ctrl+Q frequently - otherwise I face a lot of
    rework when the tree starts bleeding up towards the top when all I've worked
    on is the bottom.

    One more thought - if you use surface trim, just expect errors to
    spontaneously pop up. SWx still hasn't been able to get it to consistently
    remember which pieces are selected, and the selection sets often flip.
    Fortunately, the bug is consistent - more than once, where I could find no
    alternative, I just put a note in the feature name to remind me on the steps
    to fix it!
     
    Edward T Eaton, Apr 28, 2004
    #3

  4. Good thought! I've seen the feature scope go wrong on other parts. Craig and
    I are thinking that maybe the feature scope is getting confused, so forcing
    a rebuild breaks the part. He is going back and setting the feature scope
    instead of relying on auto select to see if the part becomes more stable.
    Sof far it seems to help.

    Jerry Steiger
    Tripod Data Systems
    "take the garbage out, dear"
     
    Jerry Steiger, Apr 28, 2004
    #4

  5. I've seen the same problem with mutual trims. I have one with four surfaces
    that fails every time it rebuilds. I was thinking of turning it into a
    series of single trims. Have you tried that or come up with any other
    workarounds?

    Jerry Steiger
    Tripod Data Systems
    "take the garbage out, dear"
     
    Jerry Steiger, Apr 28, 2004
    #5
  6. Been there. Done it. It works to split into stages.
     
    Edward T Eaton, Apr 28, 2004
    #6
  7. Craig

    Craig Guest

    I ended up fixing my problem, but hey... I dont know how exactly. There
    seemed to be a problem where the feature scope would lose bodies I assigned
    to it somehow...not sure why. Also, and this is a big one, I got rid of one
    of my surface 'delete/fills' which I then was 'extending' to make cutting
    surface (yes this is real dumb and probably the 'root of all evil' in my
    part). Still have the extend (damn zero thickness errors) and cut ...but the
    whole thing is a lot healthier now. For the life of me I cant remember why I
    had that 'delete fill' in there, but it must have had a purpose at one point
    ;-)

    Anyway the summary is...hey I dont know what the hell happened but its
    better now (10 hrs later, tks SWx).

    Thanks for all the suggestions ( I did turn on verification)
    CJ
     
    Craig, Apr 29, 2004
    #7
  8. Craig

    kellnerp Guest

    There is a simple explanation for this. I see it quite a lot.

    SW is set up so that in normal work it only rebuilds from the last change.
    Things can appear OK when they are not. My guess is that if you CTRL Q even
    without being rolled back you may see the same failure.

    When I work on complex geometry I leave verification on rebuild on and only
    do CTRL Q rebuilds. I rebuild after creating every feature just to be safe.

    This goes back to the performance problem in parts. Since the performance of
    features hasn't really improved greatly (and in some cases has slowed) SW
    has avoided the issue by simply defering rebuilds in ways that appear to
    the user to make it faster. Unfortunately this avoids checking as well.
     
    kellnerp, Apr 29, 2004
    #8
  9. I agree. My theory on this is that the selection of surfaces to throw
    away or keep is a screen based pick which I can't imagine they (SWX
    developers) are capturing parametrically. Other systems do trims but
    don't use the view to select, and don't have this problem. Perhaps
    this is why it fails so often.
     
    Mark Biasotti, Apr 29, 2004
    #9
  10. Craig, you might want to get in the habit of doing a <cntrl> Q every
    once and a while during your sessions. Cntrl key + Q is a force
    rebuild.
     
    Mark Biasotti, Apr 29, 2004
    #10
  11. In addition to parametrics, As you probably know, since 2004, its also
    deferring the "true" graphic rebuild in many cases. You'll see this in
    that surfaces don't quite line up and look correct. This feature does
    make a big difference, and I do appreciate it. It does seem that is is
    optimized for analytic and not B-rep (surface features).
     
    Mark Biasotti, Apr 29, 2004
    #11
  12. Craig

    domlanic Guest

    Maybe I'm slightly O/T but has anyone used any 3rd party model
    verification software (eg Solibri Modelchecker(??) or is this not
    intended for this application?

    PS alpologies if the question is ill-informed but I'm not (yet) a SWX
    user
     
    domlanic, Apr 29, 2004
    #12
  13. Craig

    Craig Guest

    This does not seem to have been the issue.

    I could fix everything, ctrl-Q (everything's still OK)...roll down one
    feature, ctrl-Q again and it breaks my tree backwards. Then I would roll up
    any number of features (sometimes not all the way up to the first broken
    feature) and wala...everythings OK again (after rebuild).

    The fix was a combination of re-applying bodies in the feature scope, and
    getting rid of some tempermental surfaces. The problem is that Im not sure
    what was going on...after about 8hrs of trying to fix this thing my
    attention to detail was waning a bit...sry.

    Tks for the suggestions!

    Craig
     
    Craig, Apr 29, 2004
    #13
  14. Jerry,

    Every SP is different with this issue. Sometimes a mutual trim with say
    10 surfaces works great and other times.. you have to take baby
    steps,... breaking the trims into 2-3-4 for it to work.

    One thing I noticed lately are the faces seem to be flipping so the
    directions change.
    Selection location and orientation of earlier feature a
    selection/creation does seem to effect this.. and you really have to pay
    attention to this.. I personally think this is one of there weaknesses.

    There are too many implied values in the features from the above which
    can change your whole intent if you start selecting a sketch on a far
    end or changing the vector of the sketch or selecting the order of the
    faces slightly different can change the whole mutual trim.
    We know there is a reference internal to that feature but there are no
    visual clues, like a selection point reference, about those earlier
    selection locations.
    So.. you're sol if you don't know the model well or if it's not your
    model.

    ...
     
    Paul Salvador, Apr 30, 2004
    #14
  15. Yeah, from what I've experienced, it's not as linear as most people
    think it is or some of the cherry warnings do not follow or highlight in
    the order which makes order sense.
    There are many times I've seen child features fail in the feature tree
    which are many generations down or dependent on earlier features which
    should have also gone cherry red.. but they don't until you roll to
    them.

    And, yes, I've seen earlier resolved features later go cherry red when I
    roll to the child features.
    And, there were NO circular references.
    From experience, it's usually a model tolerance problem.. some features
    may change the model tolerance and earlier features fail in the check..

    I would guess that sure some of the data is in memory, like a child
    feature 3 gens down and a flag is created for that feature because it
    may have been easier to access and flag that data at that point in
    time? So the other earlier features may need to be resolved or access
    parts of the program before a flag can be sent?

    BTW, I've been using verification on rebuild for the past 2 months now
    and I still have to force a ctrl-q because my surfaces do not update 20%
    of the time. This is a definite bug! The system is not checking
    changed features and skips the changed features, it's become very
    common. It's a major PITA.

    ...
     
    Paul Salvador, Apr 30, 2004
    #15
  16. Craig

    a Guest

    A rule of thumb I like to follow is to try (whenever possible) to always
    make sure each feature immidiately follows it's sketch.

    Often times you will make several sketches, planes etc. before making
    the first feature. I believe it is best to roll back the FM right below the
    sketch you are about to turn into an extrude, loft or whatever and create
    the feature. If you forget to rollback, simply drag the new feature up
    the tree where it's supposed to be.

    Doing this will keep the history from getting convoluted.

    Mike Wilson
     
    a, Apr 30, 2004
    #16

  17. Has anyone figured out any of the rules for getting the feature tree back in
    the correct order when this rule isn't followed? Sometimes you can just drag
    the features around, but at other times it seems like SW still remembers the
    "old" locations.

    One particular problem I've seen is that quite often you can't just drag a
    feature or sketch directly above another feature and then gain access to the
    now "older" information. Sketches will still be grayed out. But if I drag
    them two or three places above the feature that I want to reference them,
    then they become available. Very curious!

    Jerry Steiger
    Tripod Data Systems
    "take the garbage out, dear"
     
    Jerry Steiger, May 1, 2004
    #17
  18. No, and I'm having more problems with moving sketches, which have no
    parents, up the history tree.
    SW2004 is doing things where the sketches are now more dependent on the
    history tree.

    It's very inflexible and very unproductive!

    ...
     
    Paul Salvador, May 1, 2004
    #18
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