Filling a shell

Discussion in 'SolidWorks' started by Jay Guthrie, May 23, 2004.

  1. Jay Guthrie

    Jay Guthrie Guest

    I have a rather shapely part that is shelled out .030 thick. Now, I need to
    create a new filler part that fills the inside volume of the shelled part.

    What's the best method to do this?

    TIA.

    Jay
     
    Jay Guthrie, May 23, 2004
    #1
  2. Jay Guthrie

    Krister L Guest

    Depending on the complexity of the part....but one way could be to offset a
    surface on the inside....then make a suface fill and at the same time "try
    to form solid"

    Krister L
     
    Krister L, May 23, 2004
    #2
  3. Jay Guthrie

    matt Guest

    Even easier would be to open a sketch on the face removed by the shell,
    convert entities around the inside (select shell thickness face, ctrl
    select inside edge and hit convert entities), then extrude up to body, and
    turn off the merge button. This gives you a multi body part which can be
    split into separate parts using the insert, features, split function.

    matt
     
    matt, May 23, 2004
    #3
  4. Jay Guthrie

    Krister L Guest

    That was my first thought too......then.... maybe the face to insert the
    sketch on isn't flat....

    Krister L
     
    Krister L, May 23, 2004
    #4
  5. Jay Guthrie

    Jay Guthrie Guest

    Thanks for the idea's guy's.

    The part is rather complex. It's a combination of air foil shapes lofted
    into the shape of a wheel. The wheel is going to be carbon fiber and I want
    to CNC the foam core for it. Doing the offset surface method seems the
    best. I can't get it to merge into a solid though. Also, if I offset it
    more than a few thousands, it fails.

    So I think I got my work cut out for me figuring out a good method for doing
    this and getting it to work.

    Jay
     
    Jay Guthrie, May 24, 2004
    #5
  6. Jay Guthrie

    neil Guest

    how about combining 2 bodies with subtract option
     
    neil, May 24, 2004
    #6
  7. Jay Guthrie

    matt Guest


    You can extrude a 3D sketch. It's kind of far fetched, but you can do it.


    matt
     
    matt, May 24, 2004
    #7
  8. Jay Guthrie

    kellnerp Guest

    If this is imported geometry then you might want to look it over very
    carefully. Use diagnostics, TOOLS/CHECK, verification on rebuild and manual
    inspection.

    If the part is a closed shell with a definite internal space you could
    extrude a block around it and then use the cavity command. This will create
    an inner and outer solid if the geometry is OK.
     
    kellnerp, May 24, 2004
    #8
  9. Jay Guthrie

    Muggs Guest

    Jay,
    As neil metioned above, the way to do it is with the subtract feature.
    I'm going to assume that what you have is an enclosed shell (like a box or
    ball) with no openings.
    Create a volume completely around your part but uncheck "Merge result" to
    form two (2) bodies.
    Now go to Insert>Features>Combine... and use the subtract check box.
    That should give you what you want.

    Muggs
     
    Muggs, May 24, 2004
    #9
  10. Jay Guthrie

    3d Guest

    cavity?

     
    3d, May 24, 2004
    #10
  11. Jay Guthrie

    Jay Guthrie Guest

    Forming two body's and then subtracting method worked out perfect!

    Thanks much for all the idea's and time you guy's took to respond!

    Jay
     
    Jay Guthrie, May 24, 2004
    #11
  12. Jay Guthrie

    Muggs Guest

    Glad it worked out for you!

    I've been on the receiveing end of this NG more times then I can count, so
    it's nice to be able to help.

    Muggs
     
    Muggs, May 24, 2004
    #12
  13. You've heard it before "Giving is better than receiving." Well, ok,
    sometimes. Anyway it's always fun to find that you actually do know
    something. :)

    WT
     
    Wayne Tiffany, May 24, 2004
    #13
  14. Jay Guthrie

    Muggs Guest

    LOL!

    Thanks Wayne (I think).

    Muggs

     
    Muggs, May 24, 2004
    #14

  15. You already found that Cavity worked for you, but I think Krister meant to
    offset 0 from the inside surface. Still, I have parts where offset 0 doesn't
    even work on some faces!

    Jerry Steiger
    Tripod Data Systems
    "take the garbage out, dear"
     
    Jerry Steiger, May 24, 2004
    #15
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