deform examples

Discussion in 'SolidWorks' started by matt, Jun 26, 2006.

  1. matt

    matt Guest

    I know this has been asked here before, but it's been a while. I'd like
    to see what someone thinks is a good example of the Deform feature,
    either Point, Curve to Curve or Surface Push. I don't need bad
    examples, I have plenty of those. I don't need the actual model,
    although that wouldn't be a bad thing if someone would offer, I really
    just need a believable application where it might actually be used on
    geometry where it looks good and works. I know, so many conditions.
    I'm not trying to bash the feature, that's been done before and is far
    too easy anyway.

    Thanks for any constructive suggestions.

    Matt
     
    matt, Jun 26, 2006
    #1
  2. matt

    ed1701 Guest

    We were molding a long, thin part with a U shpaed cross section -
    imagine a part that's 24" long, 1" wide, and maybe 5/8" deep (that is
    the direction of the open side of the 'U').

    The part was attached to a panel only on the ends - there was no
    economical way to add a fastener to hold it down in the middle. No big
    deal if it warped concave (relative to the mating panel) when molded -
    the middle of the part would be in contact with the panel and the
    screws on the ends would suck the ends down and the part would lay
    flat.
    However, mold-flow analysis showed that the part would warp convex when
    molded no matter what we did with the gating and cooling. Uh-oh.

    It is our policy that we design parts and it is up to the molder to
    give us those parts to match our prints. But when talking to the
    mold-maker he was going to cut the file right from out data and we knew
    that wouldn't work. So we violated our policy a bit and provided him a
    pre-bent part (using deform) that would then warp back to the part that
    we wanted in the first place.

    Prediactably, the job got killed before we could see how it worked for
    real. However, mold-flow showed that the bent parts would warp back to
    flat, and (more useful) cast prototypes from an RTV tool of the bent
    parts warped back to flat just like we expected.

    That was a few years ago. I have not had an occasion to use it since.
    Ed

    BTW, I think Parel had an online tutorial which used deform or flex to
    change a sculpted handle. Though I do not personally agree with that
    (I figure model the part you want in the first place) I can't fault
    anyone for it if it works for them.
    Ed
     
    ed1701, Jun 26, 2006
    #2
  3. matt

    matt Guest

    I've modeled anti-warp into parts, and it's not fun. Sometimes the
    process is the lead man on the design team.

    I don't need to show modeling best practice, I just need to show it
    working, and I'd rather not do something completely abstract on a block.

    Thanks,

    Matt
     
    matt, Jun 26, 2006
    #3
  4. matt

    matt Guest

    Hmm. Interesting. What type of Deform do you use? I'm most in need of
    a decent surface push which will shell.
     
    matt, Jun 26, 2006
    #4
  5. matt

    matt Guest

    Thomas Parel's stuff was harder to find than it should have been, thanks
    for the lead. I agree, I probably wouldn't choose to do things that way
    either, but it is interesting to see. For other folk's reference, he
    has a mouse surfacing tutorial from an ID perspective at:

    http://www.productdesignforums.com/index.php?showtopic=230&st=0

    I wonder if he has his own site where he could accumulate things of this
    sort?

    Thomas Parel, are you listening?

    Matt
     
    matt, Jun 26, 2006
    #5
  6. matt

    ed1701 Guest

    Did you find the drill-handle one he did? That's the one I remember
    using deform - to add a bend to the handle.
    -Ed
     
    ed1701, Jun 26, 2006
    #6
  7. matt

    matt Guest

    No, although I saw the jigsaw cowl handle in the Help file. I only saw
    the mouse with the deform used on the side ribs. Where is his drill handle?

    Matt
     
    matt, Jun 26, 2006
    #7
  8. matt

    parel Guest

    Sorry for the late reply. Yeah I have used the deform to massage
    certain areas of a handle that are made up of multiple surfaces. Ed is
    right about design intent though. There is no real record in the
    sketches and dimensions about your construction method. But it can be a
    quick fix to pump to SLAs or CNC. I dont think I posted a tut anywhere
    though. It was a quick example that I will try and scrounge up. You can
    also use it for general proportion changes to a model.

    However if you want to see a lot of good ideas on how to use Deform go
    to www.think3.com
    javascript:popUp('../multimedia/playmovie.asp?m=ring_demo_1_full&t=Design%20Changes:%20Parametric%20Changes%20and%20Zone%20Modeling','600','800','no','yes','no','no','no','no')

    Deform is not part of my everyday repertoire. It is iffy and not
    entirely predictable. The surfaces sometimes wrinkle up depending on
    how Solidworks calculates the deform or the severity of the curve
    change. But from time to time it comes in handy.
     
    parel, Jun 27, 2006
    #8
  9. matt

    matt Guest

    Parel,

    Thanks for the response. I agree about the "iffiness" factor. I just
    don't get involved in the kind of modeling where the gsm bit makes much
    sense, but I had to have an example that wasn't just tugging on a block.
    I think I have something useful now (as an example).

    Do you have your own website, or do you just post to those forums?

    matt
     
    matt, Jun 27, 2006
    #9
  10. matt

    parel Guest

    parel, Jun 28, 2006
    #10
  11. matt

    parel Guest

    parel, Jun 28, 2006
    #11
  12. matt

    parel Guest

    Thats a great use of the deform tool Mhill. You can use original Art
    and wrap it around the geometry. Neat.
     
    parel, Jun 30, 2006
    #12
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