Cell computing

Discussion in 'SolidWorks' started by neil, Jan 22, 2005.

  1. neil

    neil Guest

    here is another link I found for you tech minded cadsters
    http://www.blachford.info/computer/Cells/Cell0.html

    to me it seems to move ahead cad needs to split into two concurrent process
    streams somewhat removed from each other
    1. the graphics and user interface.
    2. actual precision geometric database.
    In this way cad could make use of multicore type architectures. i.e. the
    user would interact and experiment with a subdivided mesh rendered in real
    time with raytraced shadows etc-possibly caustics, and another secondary
    stream would continuously accumulate exact data in the background.
    this would mean for instance that there would be no stopping to rebuild for
    the user since they would in effect play a real time game where their parts
    were represented by if you like characters and at the end of the design
    sequence or at significant points the overall result was merely
    confirmed/summarised
    in essence the gpu of today would extend its role to become the core of a
    virtual cad and the cpu or an array of them would just churn continuously as
    required.
    in this way it would seem that using cells performance might leap about 10
    fold.
    any thoughts?
    neil
     
    neil, Jan 22, 2005
    #1
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