ATTN Ewout - Wiki Maya Tutorial

Discussion in 'SolidWorks' started by Rich, Jul 30, 2005.

  1. Rich

    Rich Guest

    You can find it at:

    I've just found your tutorial and started running through it, it is
    very helpful. I have stumbled on a problem though and am a bit stuck,
    I wonder if you could give me a pointer? I have already added a
    couple of lines into the wiki to help newbies to Maya like myself ;-)

    I get to the point where you specify your HDRI picture and then select
    the texture buton to open the 'Create render node' window, but then it
    says select 'file' but I can't see anywhere to specify a file there.
    Hope you can help, I'd really like to get into maya



    here is the step:
    this bit !
    Rich, Jul 30, 2005
  2. Rich

    Ewout Guest

    Hello Rich! It's good to see response like this, because it helps
    improving the tutorial all the time!
    As for your question, it's a bit hard to answer right away because at
    the moment I don't have acces to a computer with Maya, but I'll try to
    do it from my memory... It that doesn't help, I'll be able to give you
    the exact instructions on wednesday.

    Ok, so you created an IBL-node. Your then in what's called the Attribute
    Editor, the right side of your Maya window. Can you tell me what you
    see then? I'm not 100% sure here, but I'm almost sure it should pop-up.
    It's called the 'Create Render Node' window, and it looks like this
    (this is just an image I found with Google):

    That's the File option I'm talking about...

    It feels as if I haven't really helped you with this, but I'll post some
    more screenshots next wednesday or thursday I you really can't figure it

    good luck!
    Ewout, Jul 31, 2005
  3. Rich

    Ewout Guest

    Ok, so you created an IBL-node. Your then in what's called the Attribute
    - not very clear talking here :eek:)
    I wanted to ask what you see when you clicked the checkered box next to
    the texture field.

    I made a phone call to someone, to verify this. It was the way I
    explained it in the tutorial, so maybe you missed a step?

    Maybe it's confusing, "next to the texture option" -- I'm not talking
    about the texture option in the dropdown menu (where you switch from
    "Type: Image File" to "Type: Texture", but a bit more down the Attribute
    Editor. You see a black square, a slider and the chechered box there.
    That should open the "Create Render Node" I'm talking about.

    does this help?

    Ewout, Jul 31, 2005
  4. Rich

    Rich Guest


    Thanks, I see now. When the 'Create Render Node' window pops up, It
    was defaulting to the 3D texture section, there is no file button
    there. When you move up and select 2D texture then it all makes sense
    and the file button is obviously there.

    I'll keep going through to the end and let you know how I get on!

    Thanks again, very much appreciated ;-)

    Rich, Jul 31, 2005
  5. Rich

    Rich Guest

    Hi Ewout

    I've progressed a bit further now but am slighty stuck again ;-)

    After finding the file button with your help and picture, I come to
    the initial pre render with the single material. I cannot seem to get
    anything remotely near the quality of that render. its either over
    exposed or underexposed and very bland.

    I wonder if you could give me the settings you used for Ambience,
    Ambient, Diffuse, and specular to compare? I don't get the nice
    reflections or the contrast between the lighter and the base. They
    are the same material right? and the look the same in mine, in yours
    there is a definate difference between the base and the lighter.

    Anyway, thanks for your help, I do really appreciate it.


    Rich, Aug 1, 2005
  6. Rich

    Ewout Guest

    I'm sorry that my tutorial is so hard to follow, I thought it was quite
    clear actually, but I'll look into improving it.

    As for the materials: I used the standard settings, but apparently (as
    shown with the "Create Render Node" Window) your standard settings
    differ from mine (and some others I've seen).

    However, I use two different materials, a Lambert shader for the plane
    (which is the default material assigned to new geometry you create
    within Maya), and the Blinn as explained in the tutorial.

    I guess the best advice I can give you here, is to fiddle a bit with the
    material settings until you think you get it right. It's not very
    important to have it look exactly like my (example-)render.
    That's just a temporary solution. When you follow the rest of the
    instructions, you'll see that I give you quite exact instructions on
    what settings to use. After I wrote the tutorial, I did it myself from
    scratch, to see if it's right. I really think this is about the results
    you should get, the only problem with the stage you're in now is the
    default settings (on which you depend there). When you assign the
    'final' materials, there's not many default settings left (just look at
    the pictures for an exact copy of my settings).

    Anyway, I hope you can finish it. If you can, post a link to your
    resulting render!

    I'll make a list of good follow-up tutorials, because this should be no
    more than a case-study-introduction. I do believe however, that after
    this tutorial, you will have seen enough settings to be able to develop
    your rendering skills on your own.

    Ewout, Aug 1, 2005
  7. Rich

    Rich Guest

    its not hard to follow, just seems to be these defaults. I'll maybe
    add comments to the wiki wherever I get stuck.
    I didn't want to advance too much further without having something
    that looked at least similar to your render for fear that I had
    something else wrong.
    ah, that'll probably be why it looks different then.
    will do!
    I will, guaranteed!
    That would be FANTASTIC. I'm sure lots of people would appreciate
    that me included.
    I think so too, I think I'm already bitten, but time pressures on
    other projects sometimes stop be progressing as far as I'd like. I
    would really like to get good at this though.

    Thanks for all your help, I'll leave you alone now until I get
    something finished ;-)

    Take Care

    Rich, Aug 1, 2005
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