Animator problems -- am I being dense?

Discussion in 'SolidWorks' started by Sporkman, Nov 21, 2003.

  1. Sporkman

    Sporkman Guest

    I haven't really fooled around with Animator much, and I'm having
    problems getting it to do the most basic thing for the particular
    assembly I'm trying to animate. It's probably something basic I don't
    understand, and I hope someone will see that and clue me in.

    I've got 8 spur gears within an internal-tooth gear ring. 7 of the spur
    gear instances are a component pattern, and I'm trying to drive them all
    by moving the seed component. I've got my Mates set up so that I can
    easily move the seed component, and the whole component pattern moves
    accordingly (as such, my Mates are NOT preventing movement), but when I
    create a path I can't get ANYTHING to move, not even the seed
    component. I'm following Brian Hill's article faithfully, as far as I
    can tell. Here's what I do:

    1) Select the seed component (spur gear) in the Animation Manager,
    right click and choose Create Path. Leave the timing options as they
    default (begin at 0 seconds, duration 10 seconds).
    2) Add Path Point for the initial position of the spur gear
    3) Move the spur gear a little ways around the ring gear (the component
    pattern follows suit)
    4) Add Path Point for the new position of the spur gear
    5) Continue until I've moved it to the last position and hit the Done
    button
    6) Right-click on the Path, and choose Traverse Path.
    I can see the hourglass tick, can see the "clock" in the bottom right
    hand tick off the seconds until it gets to 10
    Nothing happens to any component positions.

    So . . . what am I doing wrong? Using SW2003, SP5.0

    TIA

    Mark 'Sporky' Stapleton
    Charlotte, NC
     
    Sporkman, Nov 21, 2003
    #1
  2. When you go back and edit the path, and check all of the positions, does the
    seed component actually remember how it was supposed to move? We ran into a
    bug where the path would erase its movement on circular rotations when that
    seed component was mated to other things. Upgrading to 2004 corrected most
    of it, though I think we had to play some tricks (use a hidden component as
    the seed, with some trick mates) in order to get everything to work
    properly.
     
    Edward T Eaton, Nov 21, 2003
    #2
  3. Sporkman

    Sporkman Guest

    No, actually the seed component does NOT "remember" its proper position
    when I go back and edit the Path. I can increment from one position to
    the next and nothing happens at all. At this point, however, I'm not
    even trying to rotate the spur gear on its own axis. I'm only trying to
    create positions around the inside of the internal-tooth ring gear.

    Curious Sporky
     
    Sporkman, Nov 21, 2003
    #3
  4. Sporkman

    Sporkman Guest

    Equations . . . OK, I guess I need to educate myself regarding them
    anyway.
    Gee, so encouraging that you, the Animator Guru, have sort of abandoned
    Animator for animation. Another "kudo" for SolidWorks Corporation. :-(

    'Sporky'
     
    Sporkman, Nov 21, 2003
    #4
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