A few SW modeling questions

Discussion in 'SolidWorks' started by Todd, Jun 1, 2006.

  1. Todd

    Todd Guest

    Been using the app on and off at work for a few months. I have a few
    questions answered that would really have an impact my workflow.

    First the best way to create more organic forms like say, sea shell type
    shapes with compound or bidirectional curvature.

    I would also like to be able to add a shaped deform if possible. I.E. the
    same sea shell shape with a carefully placed, elongated and tapered hump
    added to the curved surface.

    Anyway to create the overall form of an entire object, then slice it into 2
    or more separate parts?

    Last question, best approach for making the seams of plastic parts that snap
    together. I would love to be able to derive the shape from an existing part
    and create the small extrusions needed for this purpose.

    Thanks for any answers, been making the transition from polymodeling
    software, so some of this seems a little unintuitive :)



    Todd
     
    Todd, Jun 1, 2006
    #1
  2. Todd

    parel Guest

    Essentially you have to create a curve/spline cage that you can sweep
    or loft through/ There are a number of different methods of doing this.
    You can project two sketches n each other. You can create a 3D curve
    from the intersection of 3 surfaces. You can create curves directly in
    3D sketch, which tends to be a little finnicky
    Hmm I am not seeing this form from your word description.
    Look up Top Down modelling in Solidworks.
    Yeah- I feel your pain. It is definitely a different mindset. But it is
    possible to approximate a Rhino style workflow in Solidworks (along
    with a proven datum plane based system)
     
    parel, Jun 2, 2006
    #2
  3. Todd

    jmather Guest

    jmather, Jun 2, 2006
    #3
  4. Todd

    Todd Guest

    Thanks for your help JD, those tutorials are very informative! Much
    appreciated :) Thanks to Parel as well, appreciate the tips!


    Todd
     
    Todd, Jun 2, 2006
    #4
  5. Todd

    Todd Guest

    Parel, was wondering if you could explain the info leading up to the part
    where your mouse tutorial begins. I have tried adding tangency to the
    intersection lines created on the first surface of a model I am building,
    but my seams are still a bit pronounced. Any help on this would be
    appreciated, thanks for your help!


    Todd
     
    Todd, Jun 6, 2006
    #5
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